Game at a Glance
| Attribute | Details |
|---|---|
| Title | 2004 Long Jump |
| Developer / Publisher | Gameloft / Mobile2Win (Olympic tie-in era) |
| Release Year | 2004 |
| Platform | Java ME (J2ME) |
| Genre | Athletics / Olympic Track & Field |
| Game Modes | Quick Jump, Championship, Training |
| Controls | Numeric Keypad (0–9, *, #) |
| Screen Support | 128×128, 176×220, 240×320 |
| Players | 1 (Single-player with personal best records) |
History & Background: The Athens 2004 Era
Screenshots


Key Features Breakdown
High Speed makes your approach animation faster, which compresses your timing window at the board.
How to Play: From Main Menu to Record-Breaking Landing
Launching and Navigating the Menu
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Quick Jump
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Championship
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Training
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Records
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Options
The Approach Run: Building Speed with Rhythm
The Takeoff: The Make-or-Break Moment
The Flight and Landing
Championship Mode and Progression
Beginner Mistakes to Avoid
Comparison with a Game I Played: Triple Jump 2006
Conclusion
Frequently Asked Questions (FAQs)
Why do I keep getting red flags on almost every jump?
What is the maximum distance I can realistically hit?
Does the wind indicator actually affect my jump?